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Currently taking Freelance Projects

Zack Anderson

Digital, Design, Development

3D Koenigsegg

This car has the golden ratio of power to weight, which means the cars speed and acceleration is almost untouchable. Click for an interactive turntable showcasing the Koenigsegg One : 1

One:1 Turntable

This car was Modelled and Rendered in Autodesk Maya for 8fifty2.com, it is a high poly representation of the Koenigsegg One:1. Model time was around 20 hours + small change.

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3D Koenigsegg One:1

Drag to Rotate the turntable

turntable Preview

Click here to see how I built this model

3D BMW M2

Modelled and Rendered in Autodesk Maya and 3DS Max

BMW M2

The BMW M2 is probably the last of the stripped out and back to basics 6 cylinder BMW’s, before the four cylinder turbocharged revolution continues to take over.

This car has a poly count of 180k and is intended to represent the 2016 BMW M2, created in Autodesk Maya. The car body shape was quite a challenge to develop considering the time constraints that only allowed me 12 hours to complete. Within those 12 hours, I needed to complete the car’s body and general accessories including the honeycomb mesh for the grills.

The images shown were rendered in Autodesk Maya using the Arnold renderer. This use HDRI lighting combined with general accent lighting throughout the scene.

Modeled in Autodesk Maya
Rendered in Autodesk Maya
Created for 8fifty2.com
See my process

3D Lamborghini Huracan

Images Coming Soon

Lamborghini Huracan

Nothing sounds quite like a Lamborghini v10 engine. Very soon, engines of that ilk will be a thing of the past. Lamborghini has always been my favourite car manufacturer, ever since I saw a Diablo drive down my street.

This model was created for professional use and similarly to a lot of my latest models had a significant time restriction. This model was completed in Autodesk Maya in around 20 hours including all the smaller details. At the time of writing, the series that this model was created for has had over 120,000 views, which is pretty nuts.

The images shown were rendered in Autodesk Maya using the Arnold renderer. This use HDRI lighting combined with general accent lighting throughout the scene.

Modeled in Autodesk Maya and 3ds Max
Rendered in Autodesk Maya and 3ds Max
Created for 8fifty2.com
See my process

3D JAGUAR F-TYPE

Images Coming Soon

Jaguar F-Type

I have almost bought a Jaguar F-Type on many occasions but the Mrs just will not let me commit. I’m not sure if it is the exhaust note that I find so tempting or if I have started my midlife crisis a little early.

This model is probably my most detailed; the body itself has very simple curves and lines. What makes this model so detailed is the addition of the interior. The interior is at least “semi-detailed”; I would like to think that it reflects the real car quite nicely. Although the interior has pushed up the polycount, the simple body lines mean that the overall count is still fairly manageable.

The images shown were rendered in Autodesk Maya using the Arnold renderer. This use HDRI lighting combined with general accent lighting throughout the scene.

Modeled in Autodesk Maya
Rendered in Autodesk Maya and 3ds Max
Created for 8fifty2.com

3D NISSAN GTR

Modelled and Rendered in Autodesk Maya and 3DS Max

Nissan GTR

The Nissan GTR is probably my favourite car, mainly due to it being an absolute engineering masterpiece. The body is designed with nothing but aerodynamics in mind and the engine is a work of art.

I used Autodesk Maya for the modelling and various rendering engines for outputting the model into various compositions. Mental Ray, V-Ray and Real-time Rendering within a Next Generation Game engine.

The car has a realistic interior and exterior which has been compiled as a low, mid and a high poly model ranging from 10,000 polygons up to over 800,000.

Modeled in Autodesk Maya
Rendered in Autodesk Maya
Created for Exp Studios

BMW M2

The BMW M2 is probably the last of the stripped out and back to basics 6 cylinder BMW’s, before the four cylinder turbocharged revolution continues to take over.

This car has a poly count of 180k and is intended to represent the 2016 BMW M2, created in Autodesk Maya. The car body shape was quite a challenge to develop considering the time constraints that only allowed me 12 hours to complete. Within those 12 hours, I needed to complete the car’s body and general accessories including the honeycomb mesh for the grills.

The images shown were rendered in Autodesk Maya using the Arnold renderer. This use HDRI lighting combined with general accent lighting throughout the scene.

Lamborghini Huracan

Nothing sounds quite like a Lamborghini v10 engine. Very soon, engines of that ilk will be a thing of the past. Lamborghini has always been my favourite car manufacturer, ever since I saw a Diablo drive down my street.

This model was created for professional use and similarly to a lot of my latest models had a significant time restriction. This model was completed in Autodesk Maya in around 20 hours including all the smaller details. At the time of writing, the series that this model was created for has had over 120,000 views, which is pretty nuts.

The images shown were rendered in Autodesk Maya using the Arnold renderer. This use HDRI lighting combined with general accent lighting throughout the scene.

Jaguar F-Type

I have almost bought a Jaguar F-Type on many occasions but the Mrs just will not let me commit. I’m not sure if it is the exhaust note that I find so tempting or if I have started my midlife crisis a little early.

This model is probably my most detailed; the body itself has very simple curves and lines. What makes this model so detailed is the addition of the interior. The interior is at least “semi-detailed”; I would like to think that it reflects the real car quite nicely. Although the interior has pushed up the polycount, the simple body lines mean that the overall count is still fairly manageable.

The images shown were rendered in Autodesk Maya using the Arnold renderer. This use HDRI lighting combined with general accent lighting throughout the scene.

Nissan GTR

The Nissan GTR is probably my favourite car, mainly due to it being an absolute engineering masterpiece. The body is designed with nothing but aerodynamics in mind and the engine is a work of art.

I used Autodesk Maya for the modelling and various rendering engines for outputting the model into various compositions. Mental Ray, V-Ray and Real-time Rendering within a Next Generation Game engine.

The car has a realistic interior and exterior which has been compiled as a low, mid and a high poly model ranging from 10,000 polygons up to over 800,000.

3D Visualisation

I’ve been 3D modelling for many years, working on both personal and professional projects. I use primarily Autodesk products, both 3DS Max and Maya for modelling and Inventor for the more technical jobs. I have experience with many different rendering engines including rendering real time.

In a professional capacity I have worked within the Oil and Gas industry developing still renders and animations for down hole oil tools, equipment as well as environments. I have worked on contract for a US based motor vehicle company developing conceptual renders for their electrical vehicles as well as developing an array of content for various video games. To view my work in full, use a higher resolution device.

www.5d-blog.com
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Website Design

I take a mobile first approach when designing a website. I’ve developed many websites in the past of all shapes and sizes, but I always have the same process. I use mainly Adobe Dreamweaver but I’ve used many different software, such as Atom, Komodo and even Notepad. I use up to date HTML5 and CSS3 Techniques, coupled with JQuery to develop interactive and dynamic websites.

I have experience with various frameworks such as Bootstrap and AngularJS as well as highly complex Content Management systems such as Joomla and WordPress. I strive to ensure my work is user friendly, intuitive to use and up to date with current web standards. Call me OCD or call me awesome, I’ve been known to be a bit of both. Click on the boxes below to have a look at my Website Design projects.

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Website Development

I’ve been told in the past that not all developers can be designers and to some extent, I believe that is true. I’ve also been told in the past that designers can’t be developers because of the way they/we think, to every extent, I think that is a load of … sausages.

I’ve worked on a wide range of back end Products, Websites and Rich Internet Applications using HTML5, CSS3, XML, AJAX and PHP to name a few. I have experience in many server side technologies, creating basic Intranets, Databases and Search Orientated Architectures. Although I enjoy it for the most part, I am more of a front end man. Click the boxes below to have a look at more of my websites.

Projects:

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Web Design

I’ve been told in the past that not all developers can be designers and to some extent, I believe that is true. I’ve also been told in the past that designers can’t be developers because of the way they/we think, to every extent, I think that is a load of … sausages.

I’ve worked on a wide range of back end Products, Websites and Rich Internet Applications using HTML5, CSS3, XML, AJAX and PHP to name a few. I have experience in many server side technologies, creating basic Intranets, Databases and Search Orientated Architectures. Although I enjoy it for the most part, I am more of a front end man. Click the boxes below to have a look at more of my websites.

Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices Responsive websites displayed on multiple devices

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3D Eurofighter Typhoon

Modelled and Rendered in Autodesk Maya and 3DS Max

Eurofighter Typhoon

The Eurofighter Typhoon is designed to be aerodynamically unstable, this is to make it incredibly agile in a dogfight, if any of the on-board computers were to fail it would just fall out of the sky.

This is a low poly model, which has been unwrapped with a basic texture applied. This model was completed in Autodesk Maya for a technology showcase. It required a quick turnaround; this means there could have been a little more detail around the jet engines.

Modeled in Autodesk Maya
Rendered in Autodesk Maya
Modeled for Exp Studios

Oil and Gas

Modelled and Rendered in Autodesk 3DS Max

Oil and Gas

Finding myself settled in Aberdeen, the Oil and Gas industry was a natural transition and I enjoyed every second of it. Having a huge interest in different forms of mechanics I found it quite fascinating. My experience lies in the 3D visualisation and animation of down hole oil tools. This allowed me to get hands on with the engineering team, be part of engineering meeting and also get hands on testing and looking in detail at how the different tools worked.

I used Autodesk 3DS Max to convert, model, animate and render high quality 3D animations and stills that effectively showcased the assembly, maintenance and uses of down hole oil tools.

Modeled in Autodesk 3DS Max
Rendered in Autodesk 3DS Max
Modeled for Xtreme Well Tech

3D Cars

Modelled and Rendered in Autodesk Maya and 3DS Max

3D Cars

Being a huge petrol head, I’ve always had an interest in cars and anything mechanical. I started 3D modelling after being blown away by watching Toy Story at a young age and from there I stumbled across Blender, a free 3D modelling tool.

My first 3D model was a VW Campervan and since, I’ve enjoyed making photorealistic versions of both existing and conceptual vehicles from cars, to jets and tanks. I primarily see myself as a hard surface modeller with industry experience in modelling for Video Games, Visualisation and Car Manufacturers.

Modeled in Autodesk Maya
Rendered in Autodesk Maya
Models created for personal and professional use

General 3D

Modelled and Rendered in Autodesk Maya and 3DS Max

Anything and Everything else

As well as cars and industry produced models, I’ve also developed models of all shapes and sizes both personally and professionally. I see myself mainly as a hard surface polygon modeller, but I do delve deep into NURBS, characters and sculpting from time to time.

I primarily use Autodesk Maya and 3DS Max combined with V-Ray and Unreal for my 3D needs. I’ve also a wealth of experience in Cinema 4D among other software. The images in this gallery are made up of professional and personal projects that included animations, real-time renders and still images for promotion.

Modeled in Autodesk Maya
Rendered in Autodesk Maya
Models created for personal and professional use

"He's not too bad with a BBQ either"

An Esteemed Client

hello@zackanderson.co.uk

Currently taking Freelance Projects